Push after two months, oops

This commit is contained in:
Cametendo
2026-06-08 10:33:47 +02:00
parent 75299c9236
commit 8dfc70fde1
41 changed files with 2092 additions and 108 deletions

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@@ -0,0 +1,18 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Sketch</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="/libraries/p5.min.js"></script>
<script src="/libraries/p5.sound.min.js"></script>
</head>
<body>
<script src="image-filter.js"></script>
</body>
</html>

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@@ -0,0 +1,18 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Sketch</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="/libraries/p5.min.js"></script>
<script src="/libraries/p5.sound.min.js"></script>
</head>
<body>
<script src="image.js"></script>
</body>
</html>

View File

@@ -1,10 +1,57 @@
let img;
let img_Joyboy;
let img_Gears;
let img_Git;
let img_Mai;
let img_Mai2;
let img_Miku;
let img_Monitoring;
let img_Picture;
let img_Juerg;
let img_Strawhat;
let img_Tux;
let img_Waifu;
const imageArray = [];
let randomImageIndex = 0;
function mouseClicked() {
randomImageIndex = Math.random() * imageArray.length;
randomImageIndex = parseInt(randomImageIndex);
console.log(randomImageIndex);
clear();
const { img, width, height } = imageArray[randomImageIndex];
image(img, 0, 0, width, height);
}
function preload() {
img = loadImage("/Images/monitoring-miku.png");
img_Gears = loadImage("/Images/Gears.png");
img_Git = loadImage("/Images/Git-Icon-1788C.png");
img_Joyboy = loadImage("/Images/joyboy.png");
img_Mai = loadImage("/Images/Mai.png");
img_Mai2 = loadImage("/Images/Mai2.jpg");
img_Miku = loadImage("/Images/Miku1.jpg");
img_Monitoring = loadImage("/Images/monitoring-miku.png");
img_Picture = loadImage("/Images/pictureV2.jpg");
img_Juerg = loadImage("/Images/Profilbild_juerg.png");
img_Strawhat = loadImage("/Images/Strawhat.png");
img_Tux = loadImage("/Images/Tux-svg.png");
img_Waifu = loadImage("/Images/waifu1.png");
imageArray.push({ img: img_Gears, width: 800, height: 800 });
imageArray.push({ img: img_Joyboy, width: 681, height: 800 });
imageArray.push({ img: img_Git, width: 800, height: 800 });
imageArray.push({ img: img_Mai, width: 835, height: 800 });
imageArray.push({ img: img_Mai2, width: 800, height: 800 });
imageArray.push({ img: img_Miku, width: 800, height: 800 });
imageArray.push({ img: img_Monitoring, width: 800, height: 800 });
imageArray.push({ img: img_Picture, width: 800, height: 800 });
imageArray.push({ img: img_Juerg, width: 800, height: 800 });
imageArray.push({ img: img_Strawhat, width: 800, height: 800 });
imageArray.push({ img: img_Tux, width: 675, height: 800 });
imageArray.push({ img: img_Waifu, width: 1049, height: 800 });
}
function setup() {
createCanvas(720, 400);
image(img, 0, 0, 300, 300);
createCanvas(1400, 1400);
const { img, width, height } = imageArray[randomImageIndex];
image(img, 0, 0, width, height);
}

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@@ -0,0 +1,18 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Sketch</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="/libraries/p5.min.js"></script>
<script src="/libraries/p5.sound.min.js"></script>
</head>
<body>
<script src="transformations.js"></script>
</body>
</html>

View File

@@ -1,13 +1,13 @@
function setup() {
createCanvas(800, 800);
background(200);
fill(150, 0, 0);
rect(0, 0, 60, 150);
createCanvas(800, 800);
background(200);
fill(150, 0, 0);
rect(0, 0, 60, 150);
translate(200, 120);
rotate(0.5);
scale(1.5);
translate(200, 120);
rotate(0.5);
scale(1.5);
fill(0, 150, 0);
rect(0, 0, 60, 150);
}
fill(0, 150, 0);
rect(0, 0, 60, 150);
}

View File

@@ -8,11 +8,11 @@
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="libraries/p5.min.js"></script>
<script src="libraries/p5.sound.min.js"></script>
<script src="/libraries/p5.min.js"></script>
<script src="/libraries/p5.sound.min.js"></script>
</head>
<body>
<script src="sketch.js"></script>
<script src="./interactive-shapes.js"></script>
</body>
</html>

View File

@@ -47,7 +47,6 @@ function draw() {
}
// Connect to the first poing again
// or use endShape(CLOSE); but result is different
curveVertex(x[0] + centerX, y[0] + centerY);
// end controlPoint

View File

@@ -8,8 +8,8 @@
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="libraries/p5.min.js"></script>
<script src="libraries/p5.sound.min.js"></script>
<script src="/libraries/p5.min.js"></script>
<script src="/libraries/p5.sound.min.js"></script>
</head>
<body>