diff --git a/Praesentation.odp b/Praesentation.odp new file mode 100644 index 0000000..82e5637 Binary files /dev/null and b/Praesentation.odp differ diff --git a/Praesentation.pdf b/Praesentation.pdf new file mode 100644 index 0000000..9459dee Binary files /dev/null and b/Praesentation.pdf differ diff --git a/README.md b/README.md index e44a85f..ca5635a 100644 --- a/README.md +++ b/README.md @@ -62,6 +62,6 @@ Note: It is not recommend to play this shader with integrated graphics (in fulls - Nvidia: GTX 750 Ti - AMD: RX 460 -- Intel: UHD +- Intel: UHD (in windowed mode) If you do need to change the settings because of FPS, go to `/mc_kuwahara_shader/shaders/final.fsh` and change `STEP` from 3 to 4 (or 3 to 2 or even 3 to 1, if your PC is srong enough ;D) diff --git a/mc_kuwahara_shader/shaders/final.fsh b/mc_kuwahara_shader/shaders/final.fsh index c4209fe..7836c9c 100644 --- a/mc_kuwahara_shader/shaders/final.fsh +++ b/mc_kuwahara_shader/shaders/final.fsh @@ -13,7 +13,7 @@ out vec4 fragColor; // RADIUS 36, STEP 4 → 400 samples/pixel (~14x faster) // RADIUS 16, STEP 2 → 324 samples/pixel (smaller brush, fast) #define RADIUS 36 -#define STEP 3 +#define STEP 1 vec3 kuwahara_region(vec2 uv, vec2 ts, int x0, int x1, int y0, int y1, out float outVariance) { vec3 colorSum = vec3(0.0);