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2 Commits

Author SHA1 Message Date
Cametendo
d247d6e635 final changes 2026-06-10 08:16:55 +02:00
Cametendo
cff918a21a final changes 2026-06-10 08:16:51 +02:00
5 changed files with 3 additions and 2 deletions

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@@ -0,0 +1 @@
,came,mai,10.06.2026 08:04,file:///home/came/.config/libreoffice/4;

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@@ -62,6 +62,6 @@ Note: It is not recommend to play this shader with integrated graphics (in fulls
- Nvidia: GTX 750 Ti - Nvidia: GTX 750 Ti
- AMD: RX 460 - AMD: RX 460
- Intel: UHD - Intel: UHD (in windowed mode)
If you do need to change the settings because of FPS, go to `/mc_kuwahara_shader/shaders/final.fsh` and change `STEP` from 3 to 4 (or 3 to 2 or even 3 to 1, if your PC is srong enough ;D) If you do need to change the settings because of FPS, go to `/mc_kuwahara_shader/shaders/final.fsh` and change `STEP` from 3 to 4 (or 3 to 2 or even 3 to 1, if your PC is srong enough ;D)

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@@ -13,7 +13,7 @@ out vec4 fragColor;
// RADIUS 36, STEP 4 → 400 samples/pixel (~14x faster) // RADIUS 36, STEP 4 → 400 samples/pixel (~14x faster)
// RADIUS 16, STEP 2 → 324 samples/pixel (smaller brush, fast) // RADIUS 16, STEP 2 → 324 samples/pixel (smaller brush, fast)
#define RADIUS 36 #define RADIUS 36
#define STEP 3 #define STEP 1
vec3 kuwahara_region(vec2 uv, vec2 ts, int x0, int x1, int y0, int y1, out float outVariance) { vec3 kuwahara_region(vec2 uv, vec2 ts, int x0, int x1, int y0, int y1, out float outVariance) {
vec3 colorSum = vec3(0.0); vec3 colorSum = vec3(0.0);