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.~lock.Praesentation.odp#
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.~lock.Praesentation.odp#
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,came,mai,10.06.2026 08:04,file:///home/came/.config/libreoffice/4;
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Praesentation.odp
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Praesentation.odp
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Praesentation.pdf
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@@ -62,6 +62,6 @@ Note: It is not recommend to play this shader with integrated graphics (in fulls
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- Nvidia: GTX 750 Ti
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- Nvidia: GTX 750 Ti
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- AMD: RX 460
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- AMD: RX 460
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- Intel: UHD
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- Intel: UHD (in windowed mode)
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If you do need to change the settings because of FPS, go to `/mc_kuwahara_shader/shaders/final.fsh` and change `STEP` from 3 to 4 (or 3 to 2 or even 3 to 1, if your PC is srong enough ;D)
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If you do need to change the settings because of FPS, go to `/mc_kuwahara_shader/shaders/final.fsh` and change `STEP` from 3 to 4 (or 3 to 2 or even 3 to 1, if your PC is srong enough ;D)
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@@ -13,7 +13,7 @@ out vec4 fragColor;
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// RADIUS 36, STEP 4 → 400 samples/pixel (~14x faster)
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// RADIUS 36, STEP 4 → 400 samples/pixel (~14x faster)
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// RADIUS 16, STEP 2 → 324 samples/pixel (smaller brush, fast)
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// RADIUS 16, STEP 2 → 324 samples/pixel (smaller brush, fast)
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#define RADIUS 36
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#define RADIUS 36
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#define STEP 3
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#define STEP 1
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vec3 kuwahara_region(vec2 uv, vec2 ts, int x0, int x1, int y0, int y1, out float outVariance) {
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vec3 kuwahara_region(vec2 uv, vec2 ts, int x0, int x1, int y0, int y1, out float outVariance) {
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vec3 colorSum = vec3(0.0);
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vec3 colorSum = vec3(0.0);
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