let r, g, b = 0; function setup() { createCanvas(800, 800); strokeWeight(5); frameRate(5) background(100, 100, 100, 1); for(i = 0; i < 10; i++) { stroke(random(255), random(255), random(255)) noFill() square(random(width), random(height), random(300)); } } function draw() { frameRate(5); }