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2026-06-08 11:49:44 +02:00

12 lines
169 B
GLSL

#version 150
in vec3 vaPosition;
in vec2 vaUV0;
out vec2 texCoord;
void main() {
gl_Position = vec4(vaPosition.xy * 2.0 - 1.0, 0.0, 1.0);
texCoord = vaUV0;
}