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11
shaders/final.vsh
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11
shaders/final.vsh
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#version 150
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in vec3 vaPosition;
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in vec2 vaUV0;
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out vec2 texCoord;
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void main() {
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gl_Position = vec4(vaPosition.xy * 2.0 - 1.0, 0.0, 1.0);
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texCoord = vaUV0;
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}
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