Files
mc-kuwahara-shader/shaders/gbuffers_terrain.fsh
2026-05-27 14:43:13 +02:00

21 lines
364 B
GLSL

#version 150
/* DRAWBUFFERS:0 */
uniform sampler2D gtexture;
uniform sampler2D lightmap;
in vec2 texCoord;
in vec4 tintColor;
in vec2 lightCoord;
out vec4 fragColor;
void main() {
vec4 color = texture(gtexture, texCoord);
if (color.a < 0.1) discard;
color *= tintColor;
color.rgb *= texture(lightmap, lightCoord).rgb;
fragColor = color;
}