added image manipulation files
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@@ -1,13 +1,13 @@
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async function setup() {
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try {
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img1 = await loadImage('assets/wallpaper/dear.png');
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img1 = await new Promise(resolve => loadImage('assets/wallpaper/dear.png', resolve));
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console.log('img1 loaded');
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} catch (err) {
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console.error('Failed to load dear.png', err);
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}
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try {
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img2 = await loadImage('assets/wallpaper/elphantJap.jpg');
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img2 = await new Promise(resolve => loadImage('assets/wallpaper/elphantJap.jpg', resolve));
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console.log('img2 loaded');
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} catch (err) {
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console.error('Failed to load elphantJap.jpg', err);
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@@ -16,19 +16,37 @@ async function setup() {
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createCanvas(img1.width, img1.height);
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background(255, 255, 255)
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//image(img1, 0, 0);
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var glithes = random(3, 10);
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for (let col = 0; col < img1.width; col += 1) {
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for (let row = 0; row < img1.height; row += 1) {
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let c = img1.get(col, row);
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stroke(color(c));
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strokeWeight(1);
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point(col, row);
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strokeWeight(2);
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if (yesOrNo()) {
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point(col, row);
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}
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}
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}
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for (let col = 0; col < img2.width; col += 1) {
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for (let row = 0; row < img2.height; row += 1) {
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let c = img2.get(col, row);
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stroke(color(c));
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strokeWeight(2);
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if (yesOrNo()) {
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point(col, row);
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}
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}
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}
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console.log('finished');
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}
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function yesOrNo(){
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if (random(0, 1) < 0.5) {
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return true;
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}else{
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return false;
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}
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}
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function draw() {
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