init
This commit is contained in:
18
Cubes.js
18
Cubes.js
@@ -1,18 +0,0 @@
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function setup() {
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createCanvas(500, 500);
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background(255,255,255)
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noFill();
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for (i = 0; i < 30; i++){
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circle(width/2 +random(-width/10, width/10), height/2 +random(-height/10, height/10), random(15)*i);
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}
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}
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function draw() {
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}
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function mousePressed(){
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}
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1
assets/wallpaper
Symbolic link
1
assets/wallpaper
Symbolic link
@@ -0,0 +1 @@
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/home/jgh/Dokumente/wallpaper/
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144
devSide.html
Normal file
144
devSide.html
Normal file
@@ -0,0 +1,144 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>p5.js Sketch Selector</title>
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<link rel="stylesheet" href="css/style.css">
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<script src="js/p5.js"></script>
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<script src="js/addons/p5.sound.min.js"></script>
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<style>
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#sketch-selector {
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position: fixed;
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top: 10px;
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right: 10px;
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background: rgba(255, 255, 255, 0.9);
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padding: 8px 12px;
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border-radius: 8px;
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box-shadow: 0 2px 6px rgba(0,0,0,0.2);
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font-family: sans-serif;
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z-index: 1000;
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font-size: 14px;
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}
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select, button {
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margin-left: 5px;
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}
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#status {
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position: fixed;
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bottom: 10px;
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right: 10px;
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background: rgba(0,0,0,0.7);
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color: white;
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padding: 4px 8px;
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border-radius: 4px;
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font-family: monospace;
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font-size: 12px;
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z-index: 1000;
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}
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</style>
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</head>
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<body>
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<div id="sketch-selector">
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<label>Sketch: </label>
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<select id="sketchSelect"></select>
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<button id="loadBtn">Load</button>
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</div>
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<div id="status">No sketch loaded.</div>
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<script>
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// Helper: reload page with selected sketch
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function reloadWithSketch(filename) {
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if (filename) {
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window.location.search = `?sketch=${encodeURIComponent(filename)}`;
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} else {
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window.location.search = ''; // clear
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}
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}
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// Fallback list of sketch files (if auto-detection fails)
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const FALLBACK_SKETCHES = [
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"calmCircles.js",
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"Cubes.js",
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"labyrinth.js",
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"RecursiveCubes.js",
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"image.js"
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];
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// Auto-detect .js files in the same directory
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async function detectSketches() {
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try {
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const response = await fetch(window.location.pathname);
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const html = await response.text();
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const parser = new DOMParser();
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const doc = parser.parseFromString(html, 'text/html');
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const links = doc.querySelectorAll('a');
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const jsFiles = [];
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for (let link of links) {
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const href = link.getAttribute('href');
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if (href && href.endsWith('.js') && !href.includes('/') && !href.includes('p5')) {
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jsFiles.push(href);
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}
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}
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if (jsFiles.length > 0) return jsFiles;
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} catch (err) {
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console.warn('Auto-detection failed, using fallback list:', err);
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}
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return FALLBACK_SKETCHES;
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}
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// Update dropdown with detected sketch files
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function updateDropdown(selectElement, sketches, currentSketch) {
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selectElement.innerHTML = '';
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for (let sk of sketches) {
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const option = document.createElement('option');
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option.value = "sketches/"+sk;
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option.textContent = sk;
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if (sk === currentSketch) option.selected = true;
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selectElement.appendChild(option);
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}
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}
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// Main initialisation
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(async function() {
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const sketches = await detectSketches();
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const currentSketch = new URLSearchParams(window.location.search).get('sketch');
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const selectEl = document.getElementById('sketchSelect');
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const loadBtn = document.getElementById('loadBtn');
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const statusEl = document.getElementById('status');
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// Fill dropdown
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updateDropdown(selectEl, sketches, currentSketch);
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// Show current sketch in status
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if (currentSketch && sketches.includes(currentSketch)) {
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statusEl.textContent = `Running: ${currentSketch}`;
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} else {
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statusEl.textContent = 'No sketch selected.';
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}
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// Handle load button: reload page with selected sketch
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loadBtn.addEventListener('click', () => {
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const selected = selectEl.value;
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if (selected) {
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reloadWithSketch(selected);
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}
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});
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})();
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</script>
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<!--
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Synchronously load the sketch specified in the URL parameter.
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This must be placed after the selector UI but before any other dynamic scripts.
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It ensures the sketch's setup() and draw() are defined before p5.js finishes loading.
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-->
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<script>
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(function() {
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const params = new URLSearchParams(window.location.search);
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const sketchFile = params.get('sketch');
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if (sketchFile) {
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document.write('<script src="' + sketchFile + '"><\/script>');
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}
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})();
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</script>
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</body>
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</html>
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147
index.html
147
index.html
@@ -1,143 +1,12 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>p5.js Sketch Selector</title>
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<link rel="stylesheet" href="css/style.css">
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<script src="js/p5.js"></script>
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<script src="js/addons/p5.sound.min.js"></script>
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<style>
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#sketch-selector {
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position: fixed;
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top: 10px;
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right: 10px;
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background: rgba(255, 255, 255, 0.9);
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padding: 8px 12px;
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border-radius: 8px;
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box-shadow: 0 2px 6px rgba(0,0,0,0.2);
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font-family: sans-serif;
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z-index: 1000;
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font-size: 14px;
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}
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select, button {
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margin-left: 5px;
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}
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#status {
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position: fixed;
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bottom: 10px;
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right: 10px;
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background: rgba(0,0,0,0.7);
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color: white;
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padding: 4px 8px;
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border-radius: 4px;
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font-family: monospace;
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font-size: 12px;
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z-index: 1000;
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}
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</style>
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</head>
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<body>
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<div id="sketch-selector">
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<label>Sketch: </label>
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<select id="sketchSelect"></select>
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<button id="loadBtn">Load</button>
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<head>
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<title>p5.js liberary</title>
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</head>
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<body>
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<div id="liberary">
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</div>
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<div id="status">No sketch loaded.</div>
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<script>
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// Helper: reload page with selected sketch
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function reloadWithSketch(filename) {
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if (filename) {
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window.location.search = `?sketch=${encodeURIComponent(filename)}`;
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} else {
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window.location.search = ''; // clear
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}
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}
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// Fallback list of sketch files (if auto-detection fails)
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const FALLBACK_SKETCHES = [
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"calmCircles.js",
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"Cubes.js",
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"labyrinth.js",
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"RecursiveCubes.js"
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];
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// Auto-detect .js files in the same directory
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async function detectSketches() {
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try {
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const response = await fetch(window.location.pathname);
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const html = await response.text();
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const parser = new DOMParser();
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const doc = parser.parseFromString(html, 'text/html');
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const links = doc.querySelectorAll('a');
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const jsFiles = [];
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for (let link of links) {
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const href = link.getAttribute('href');
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if (href && href.endsWith('.js') && !href.includes('/') && !href.includes('p5')) {
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jsFiles.push(href);
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}
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}
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if (jsFiles.length > 0) return jsFiles;
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} catch (err) {
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console.warn('Auto-detection failed, using fallback list:', err);
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}
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return FALLBACK_SKETCHES;
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}
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// Update dropdown with detected sketch files
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function updateDropdown(selectElement, sketches, currentSketch) {
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selectElement.innerHTML = '';
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for (let sk of sketches) {
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const option = document.createElement('option');
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option.value = sk;
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option.textContent = sk;
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if (sk === currentSketch) option.selected = true;
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selectElement.appendChild(option);
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}
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}
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// Main initialisation
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(async function() {
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const sketches = await detectSketches();
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const currentSketch = new URLSearchParams(window.location.search).get('sketch');
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const selectEl = document.getElementById('sketchSelect');
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const loadBtn = document.getElementById('loadBtn');
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const statusEl = document.getElementById('status');
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// Fill dropdown
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updateDropdown(selectEl, sketches, currentSketch);
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// Show current sketch in status
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if (currentSketch && sketches.includes(currentSketch)) {
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statusEl.textContent = `Running: ${currentSketch}`;
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} else {
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statusEl.textContent = 'No sketch selected.';
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}
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// Handle load button: reload page with selected sketch
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loadBtn.addEventListener('click', () => {
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const selected = selectEl.value;
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if (selected) {
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reloadWithSketch(selected);
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}
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});
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})();
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</script>
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<!--
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Synchronously load the sketch specified in the URL parameter.
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This must be placed after the selector UI but before any other dynamic scripts.
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It ensures the sketch's setup() and draw() are defined before p5.js finishes loading.
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-->
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<script>
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(function() {
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const params = new URLSearchParams(window.location.search);
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const sketchFile = params.get('sketch');
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if (sketchFile) {
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document.write('<script src="' + sketchFile + '"><\/script>');
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}
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})();
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</script>
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</body>
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</body>
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<script type="module" src="index.js"></script>
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</html>
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35
index.js
Normal file
35
index.js
Normal file
@@ -0,0 +1,35 @@
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console.log("test");
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/*
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var fs = require('fs');
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var files = fs.readdirSync('.');
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*/
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liberary = document.getElementById('liberary');
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liberary.innerHTML = "<p>title</p>";
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liberary.innerHTML += "<div class='item'></div>";
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// Source - https://stackoverflow.com/a/72205254
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// Posted by Mohammad Ali Rony
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// Retrieved 2026-04-01, License - CC BY-SA 4.0
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function UrlExists(url)
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{
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var http = new XMLHttpRequest();
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http.open('HEAD', url, false);
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http.send();
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return http.status!=404;
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}
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var fileName = "";
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var alphabet = ["a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"];
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for (var i = 0; i < alphabet.length*15; i++){
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fileName = "";
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for (var i = 0; i < i/alphabet.length; i++){
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fileName += alphabet[i];
|
||||
}
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fileName = alphabet[i] + ".js";
|
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if (UrlExists("sketches/"+fileName)){
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console.log(fileName);
|
||||
}
|
||||
}
|
||||
|
||||
9
index2.html
Normal file
9
index2.html
Normal file
@@ -0,0 +1,9 @@
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<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.3.1/p5.min.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<script src="sketches/imageNoice.js"></script>
|
||||
</body>
|
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</html>
|
||||
41
sketches/2images.js
Normal file
41
sketches/2images.js
Normal file
@@ -0,0 +1,41 @@
|
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function preload() {
|
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img1 = loadImage('assets/wallpaper/dear.png');
|
||||
img2 = loadImage('assets/wallpaper/elphantJap.jpg');
|
||||
}
|
||||
|
||||
function setup() {
|
||||
createCanvas(img1.width, img1.height);
|
||||
background(255,255,255)
|
||||
|
||||
//image(img1, 0, 0);
|
||||
|
||||
for (let col = 0; col < img1.width; col += 1) {
|
||||
for (let row = 0; row < img1.height; row += 1) {
|
||||
let c = img1.get(col, row);
|
||||
if (col%2 == 0){
|
||||
stroke(color(c));
|
||||
strokeWeight(1);
|
||||
point(col, row);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let col = 0; col < img2.width; col += 1) {
|
||||
for (let row = 0; row < img2.height; row += 1) {
|
||||
let c = img2.get(col, row);
|
||||
if (col%2 == 1){
|
||||
stroke(color(c));
|
||||
strokeWeight(1);
|
||||
point(col, row);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function draw() {
|
||||
|
||||
}
|
||||
|
||||
function mousePressed(){
|
||||
|
||||
}
|
||||
29
sketches/Cubes.js
Normal file
29
sketches/Cubes.js
Normal file
@@ -0,0 +1,29 @@
|
||||
var size = 0
|
||||
var randomX = 0
|
||||
var randomY = 0
|
||||
var mouseIndex = 0
|
||||
|
||||
function setup() {
|
||||
createCanvas(500, 500);
|
||||
background(255,255,255)
|
||||
noFill();
|
||||
for (i = 0; i < 30; i++){
|
||||
size = random(0, 15)*i;
|
||||
randomX = random(-width/10, width/10);
|
||||
randomY = random(-height/10, height/10);
|
||||
square(width/2 +randomX - size/2, height/2 +randomY- size/2, size);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function draw() {
|
||||
|
||||
}
|
||||
|
||||
function mousePressed(){
|
||||
mouseIndex++
|
||||
size = random(0, 15)*i;
|
||||
randomX = random(-width/10, width/10);
|
||||
randomY = random(-height/10, height/10);
|
||||
square(width/2 +randomX - size/2, height/2 +randomY- size/2, size);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
function setup() {
|
||||
createCanvas(1000, 1000);
|
||||
createCanvas(500, 500);
|
||||
}
|
||||
|
||||
function draw() {
|
||||
30
sketches/image.js
Normal file
30
sketches/image.js
Normal file
@@ -0,0 +1,30 @@
|
||||
function preload() {
|
||||
img1 = loadImage('assets/wallpaper/dear.png');
|
||||
img2 = loadImage('assets/wallpaper/elphantJap.jpg');
|
||||
}
|
||||
|
||||
function setup() {
|
||||
createCanvas(img1.width, img1.height);
|
||||
background(255,255,255)
|
||||
|
||||
//image(img1, 0, 0);
|
||||
var glithes= random(3, 10);
|
||||
|
||||
for (let col = 0; col < img1.width; col += 1) {
|
||||
for (let row = 0; row < img1.height; row += 1) {
|
||||
let c = img1.get(col, row);
|
||||
stroke(color(c));
|
||||
strokeWeight(1);
|
||||
point(col, row);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function draw() {
|
||||
|
||||
}
|
||||
|
||||
function mousePressed(){
|
||||
|
||||
}
|
||||
38
sketches/imageNoice.js
Normal file
38
sketches/imageNoice.js
Normal file
@@ -0,0 +1,38 @@
|
||||
function preload() {
|
||||
img1 = loadImage('assets/wallpaper/elphantJap.jpg');
|
||||
}
|
||||
|
||||
function setup() {
|
||||
createCanvas(img1.width, img1.height);
|
||||
background(255,255,55)
|
||||
|
||||
//image(img1, 0, 0);
|
||||
|
||||
for (let col = 0; col < img1.width; col += 1) {
|
||||
for (let row = 0; row < img1.height; row += 1) {
|
||||
let c = img1.get(col, row);
|
||||
|
||||
if (c[0] + c[1] + c[2] < random(0, 255)*3) {
|
||||
c[0] = 0;
|
||||
c[1] = 0;
|
||||
c[2] = 0;
|
||||
}else{
|
||||
c[0] = 255;
|
||||
c[1] = 255;
|
||||
c[2] = 255;
|
||||
}
|
||||
stroke(color(c));
|
||||
strokeWeight(1);
|
||||
point(col, row);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function draw() {
|
||||
|
||||
}
|
||||
|
||||
function mousePressed(){
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user