make image noise load better
This commit is contained in:
@@ -66,7 +66,7 @@
|
|||||||
<div class="liberayDiv">
|
<div class="liberayDiv">
|
||||||
<h2>Images manipulation</h2>
|
<h2>Images manipulation</h2>
|
||||||
<div class="liberay">
|
<div class="liberay">
|
||||||
<iframe src="http://127.0.0.1:5501/liberay.html?sketches=2images.js,image.js,imageNoice.js,L-System.js&size=200" frameborder="0"></iframe>
|
<iframe src="http://127.0.0.1:5501/liberay.html?sketches=imageOverlap,2images.js,image.js,imageNoice.js,L-System.js&size=200" frameborder="0"></iframe>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|||||||
@@ -1,27 +1,28 @@
|
|||||||
async function setup() {
|
let img1;
|
||||||
img1 = await new Promise(resolve => loadImage('assets/wallpaper/lagrugru.jpg', resolve));
|
|
||||||
createCanvas(img1.width, img1.height);
|
|
||||||
background(255, 255, 55)
|
|
||||||
// performance enhancmend (from LLM)
|
|
||||||
img1.loadPixels();
|
|
||||||
for (let y = 0; y < img1.height; y++) {
|
|
||||||
for (let x = 0; x < img1.width; x++) {
|
|
||||||
let idx = (x + y * img1.width) * 4;
|
|
||||||
let r = img1.pixels[idx];
|
|
||||||
let g = img1.pixels[idx+1];
|
|
||||||
let b = img1.pixels[idx+2];
|
|
||||||
let sum = r + g + b;
|
|
||||||
let threshold = random(0, 255) * 3;
|
|
||||||
set(x, y, sum < threshold ? color(0) : color(255));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
updatePixels();
|
|
||||||
|
|
||||||
//original code (works to but somettimes not good for bigger images)
|
let processing = true;
|
||||||
/*
|
let currentRow = 0;
|
||||||
for (let col = 0; col < img1.width; col += 1) {
|
let currentCol = 0;
|
||||||
for (let row = 0; row < img1.height; row += 1) {
|
|
||||||
let c = img1.get(col, row);
|
async function setup() {
|
||||||
|
img1 = await new Promise(resolve => loadImage('assets/wallpaper/Bird_Pixel_art_1.png', resolve));
|
||||||
|
createCanvas(img1.width, img1.height);
|
||||||
|
background(255, 255, 255)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function draw() {
|
||||||
|
|
||||||
|
if (!processing){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
let imgWidth = img1.width;
|
||||||
|
let imgHeight = img1.height;
|
||||||
|
if (currentRow < imgHeight) {
|
||||||
|
for (let col = 0; col < imgWidth; col++) {
|
||||||
|
let c = img1.get(col, currentRow);
|
||||||
|
|
||||||
if (c[0] + c[1] + c[2] < random(0, 255) * 3) {
|
if (c[0] + c[1] + c[2] < random(0, 255) * 3) {
|
||||||
c[0] = 0;
|
c[0] = 0;
|
||||||
@@ -32,18 +33,16 @@ async function setup() {
|
|||||||
c[1] = 255;
|
c[1] = 255;
|
||||||
c[2] = 255;
|
c[2] = 255;
|
||||||
}
|
}
|
||||||
|
|
||||||
stroke(color(c));
|
stroke(color(c));
|
||||||
strokeWeight(1);
|
strokeWeight(2);
|
||||||
point(col, row);
|
point(col, currentRow);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
currentRow++;
|
||||||
|
} else {
|
||||||
|
processing = false;
|
||||||
console.log('finished');
|
console.log('finished');
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
function draw() {
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function mousePressed() {
|
function mousePressed() {
|
||||||
|
|||||||
Reference in New Issue
Block a user