184
sketches/L-System.js
Normal file
184
sketches/L-System.js
Normal file
@@ -0,0 +1,184 @@
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let angle = 3.141592653589*1.5;
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let angleDecrement = 1;
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let stepSize = 10;
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let widthIncrement = 1;
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let currentWidth = 1;
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let currentPosition = [501 / 2, 500];
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let fractalst = "FF+[+F-F-F]-[-F+F+F]";
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let stackList = [];
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let lineLenghtScaleFactor = 1.5;
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let swapPlusMinusState = false;
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let turningAngleIncrement = 0.1;
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//FF+[+F-F-F]-[-F+F+F] fork
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function setup() {
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console.log("setup");
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createCanvas(windowWidth, windowHeight);
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background(255, 255, 255)
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noFill();
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stroke(0, 0, 0);
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strokeWeight(1);
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currentPosition = [width / 2, height];
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generateFractal();
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}
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function generateFractal() {
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for (let i = 0; i < fractalst.length; i++) {
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let c = fractalst.charAt(i);
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switch (c) {
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case "F":
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forward();
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break;
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case "+":
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plus();
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break;
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case "-":
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minus();
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break;
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case "f":
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forwardNoLine();
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break;
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case "|":
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reverseDirection();
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break;
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case "#":
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lineWidthIncrement();
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break;
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case "!":
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lineWidthDecrement();
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break;
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case "[":
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pushStack(i);
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break;
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case "]":
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popStack(i);
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break;
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case ">":
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lineWidthMultiply();
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break;
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case "<":
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lineWidthDivide();
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break;
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case "&":
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swapPlusMinus();
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break;
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case "@":
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drawDot();
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break;
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case ")":
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angleIncrement();
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break;
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case "(":
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angleDecrement();
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break;
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default:
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console.log("unrecognized character",c);
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break;
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}
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}
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}
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function minus() {
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if (swapPlusMinusState) {
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angle += angleDecrement;
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return
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}
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angle -= angleDecrement;
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}
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function plus() {
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if (swapPlusMinusState) {
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angle -= angleDecrement;
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return
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}
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angle += angleDecrement;
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}
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function lineWidthIncrement(){
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currentWidth + widthIncrement;
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strokeWeight(currentWidth);
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}
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function lineWidthDecrement(){
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currentWidth - widthIncrement;
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strokeWeight(currentWidth);
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}
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function forward() {
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let x = currentPosition[0] + cos(angle) * stepSize;
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let y = currentPosition[1] + sin(angle) * stepSize;
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line(currentPosition[0], currentPosition[1], x, y);
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currentPosition = [x, y];
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}
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function forwardNoLine(){
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let x = currentPosition[0] + cos(angle) * stepSize;
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let y = currentPosition[1] + sin(angle) * stepSize;
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currentPosition = [x, y];
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}
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function backward() {
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let x = currentPosition[0] - cos(angle) * stepSize;
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let y = currentPosition[1] - sin(angle) * stepSize;
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line(currentPosition[0], currentPosition[1], x, y);
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currentPosition = [x, y];
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}
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function reverseDirection(){
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angle - 3.14159265358979323;
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}
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function pushStack(i){
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console.log(angle)
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stackList.push([i,currentPosition[0],currentPosition[1],angle,currentWidth]);
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}
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function popStack(i){
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stackToPop = stackList.length - 1;
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||||
console.log(stackList[stackToPop])
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currentPosition = [stackList[stackToPop][1],stackList[stackToPop][2]];
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||||
angle = stackList[stackToPop][3];
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||||
strokeWeight[stackList[stackToPop][4]]
|
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}
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||||
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||||
function lineWidthMultiply(){
|
||||
currentWidth * lineLenghtScaleFactor;
|
||||
strokeWeight(currentWidth);
|
||||
}
|
||||
|
||||
function lineWidthDivide(){
|
||||
currentWidth / lineLenghtScaleFactor;
|
||||
strokeWeight(currentWidth);
|
||||
}
|
||||
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||||
function swapPlusMinus(){
|
||||
if (swapPlusMinusState) {
|
||||
swapPlusMinusState = false;
|
||||
return
|
||||
}
|
||||
swapPlusMinusState = true;
|
||||
}
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||||
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function drawDot() {
|
||||
let x = currentPosition[0];
|
||||
let y = currentPosition[1];
|
||||
strokeWeight(currentWidth);
|
||||
point(x, y);
|
||||
}
|
||||
|
||||
function angleIncrement() {
|
||||
angle += turningAngleIncrement;
|
||||
}
|
||||
|
||||
function angleDecrement() {
|
||||
angle -= turningAngleIncrement;
|
||||
}
|
||||
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||||
function draw() {
|
||||
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||||
}
|
||||
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||||
function mousePressed() {
|
||||
|
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}
|
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Reference in New Issue
Block a user