fixed game crash on many apples
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@@ -100,6 +100,16 @@ function buttonAddMoreApplesPressed(){
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}
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}
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function summonApple(){
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function summonApple(){
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if (appleAmount >= gridColumns * gridRows) {
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for (let i = 0; i < grid.length; i++) {
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for (let j = 0; j < grid[0].length; j++) {
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if (grid[i][j] == 2) {
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grid[i][j] = 0;
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}
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}
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}
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return;
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}
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let x = grid.length - floor(random(1, grid.length +1));
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let x = grid.length - floor(random(1, grid.length +1));
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let y = grid[0].length - floor(random(1, grid[0].length +1));
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let y = grid[0].length - floor(random(1, grid[0].length +1));
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if(grid[x][y] == 2 || grid[x][y] == 1){
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if(grid[x][y] == 2 || grid[x][y] == 1){
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