let img1, img2; let mode = [0,0,0]; //rgb each coloum says if 1 look for bigger if -1 look for smaller if 0 ignore in decition let imageList = ["assets/wallpaper/dear.png", "assets/wallpaper/elphantJap.jpg"]; let loadedImages = []; let doubleContinue = false; async function setup() { makeRandomMode(); console.log(mode); for (i = 0; i < imageList.length; i++) { try { loadedImages[i] = await new Promise(resolve => loadImage(imageList[i], resolve)); console.log(imageList[i] + " loaded"); } catch (err) { console.error('Failed to load ' + imageList[i], err); } } if (loadedImages.length == 0) { throw new Error('No images loaded'); return; } createCanvas(loadedImages[0].width, loadedImages[0].height); background(255, 255, 255) for (let col = 0; col < loadedImages[0].width; col += 1) { for (let row = 0; row < loadedImages[0].height; row += 1) { for (let i = 0; i < loadedImages.length; i++) { if (loadedImages[i].get(col, row) == null|| loadedImages[i].get(col, row) == undefined) { doubleContinue = true; continue; } } if (doubleContinue){ doubleContinue = false; continue; } stroke(color(checkWhatPixelToTake(col, row))); strokeWeight(2); point(col, row); } } console.log('finished'); } function makeRandomMode() { mode = [round(random(-1, 1)), round(random(-1, 1)), round(random(-1, 1))]; if (abs(mode[0]) + abs(mode[1]) + abs(mode[2]) === 0) { mode = [1,1,1]; } console.log("arrarray",[abs(mode[0]), abs(mode[1]), abs(mode[2])]); } function checkWhatPixelToTake(col, row) { let sumImage = []; for (let i = 0; i < loadedImages.length; i++) { sumImage[i] = 0; } for (let i = 0; i <= 2; i++) { if(mode[i] == 1){ for (let j = 0; j < loadedImages.length; j++) { sumImage[j] += loadedImages[j].get(col, row)[i]; } }else if (mode[i] == -1) { for (let j = 0; j < loadedImages.length; j++) { sumImage[j] += (255 - loadedImages[j].get(col, row)[i]); } } } let bestSum = 0; let bestSumIndex = -1; for (let i = 0; i < sumImage.length; i++) { if (sumImage[i] >= bestSum) { bestSum = sumImage[i]; bestSumIndex = i; } } if (bestSumIndex == -1) { console.error('best pixel not found'); return loadedImages[0].get(col, row); } return loadedImages[bestSumIndex].get(col, row); } function draw() { } function mousePressed() { }