async function setup() { try { img1 = await loadImage('assets/wallpaper/dear.png'); console.log('img1 loaded'); } catch (err) { console.error('Failed to load dear.png', err); } try { img2 = await loadImage('assets/wallpaper/elphantJap.jpg'); console.log('img2 loaded'); } catch (err) { console.error('Failed to load elphantJap.jpg', err); } createCanvas(img1.width, img1.height); background(255, 255, 255) //image(img1, 0, 0); var glithes = random(3, 10); for (let col = 0; col < img1.width; col += 1) { for (let row = 0; row < img1.height; row += 1) { let c = img1.get(col, row); stroke(color(c)); strokeWeight(1); point(col, row); } } } function draw() { } function mousePressed() { }