Files
p5js/sketches/AbstractAlgorithm.js
Jürg Hallenbarter 9a9080c155 added more algorithms
Co-authored-by: Copilot <copilot@github.com>
2026-04-27 17:08:24 +00:00

132 lines
3.8 KiB
JavaScript

const circleMaxSize = 30;
const circleMinSize = 5;
let maxcircleAmount = 2;
const circleCords = [];
let maxTries = 100;
let area = [];
let moveToNextSpotVariable= [];
let x, y, diameter, circleCordsConst, isCircleCollided, tries, insideTry = 0;
function setup() {
createCanvas(windowWidth, windowHeight);
maxcircleAmount = maxTries = floor(width);
console.log(maxTries);
console.log(maxcircleAmount);
background(255, 255, 255);
//randomSeed(99);
generateCircleAlgorithm(0, width, 0, height , maxcircleAmount, maxTries);
}
/**
* Checks if two circles are colliding.
* @param {number} x - The x coordinate of the first circle.
* @param {number} y - The y coordinate of the first circle.
* @param {number} diameter - The diameter of the first circle.
* @param {Array<number>} circle - The coordinates and diameter of the second circle.
* @returns {boolean} True if the circles are colliding, false otherwise.
*/
function circleCollision(x, y, diameter, circle) {
if (dist(x, y, circle[0], circle[1]) <= (diameter + circle[2]) * 0.5) {
return true;
}
return false;
}
function moveToNextSpot(x, y, diameter, circle) {
if (circleCollision(x, y, diameter, circle)) {
if (x < circle[0]) {
x = circle[0] - ((diameter + circle[2]));
} else if (x > circle[0]) {
x = circle[0] + ((diameter + circle[2]));
}
if (y < circle[1]) {
y = circle[1] - ((diameter + circle[2]));
} else if (y > circle[1]) {
y = circle[1] + ((diameter + circle[2]));
}
}
return [x, y];
}
/**
* Generates circles within a given region.
* The generated circles are stored in the global circleCords array.
* This function will stop generating circles if it cannot find a non-colliding spot within maxTries attempts.
* @param {number} minWidth - The minimum width of the region.
* @param {number} maxWidth - The maximum width of the region.
* @param {number} minHeight - The minimum height of the region.
* @param {number} maxHeight - The maximum height of the region.
* @param {number} maxcircleAmount - The maximum number of circles to generate.
* @param {number} maxTries - The maximum number of attempts to find a non-colliding spot.
*/
function generateCircleAlgorithm(minWidth,maxWidth,minHeight,maxHeight, maxcircleAmount, maxTries) {
for (let i = 0; i < maxcircleAmount; i++) {
x = random(minWidth, maxWidth);
y = random(minHeight, maxHeight);
diameter = random(circleMinSize, circleMaxSize);
if (!circleCords.length) {
circleCords.push([x, y, diameter]);
}
circleCordsConst = circleCords.length;
isCircleCollided = 0;
insideTry = 0;
//check for collision
for (let j = 0; j < circleCordsConst; j++) {
moveToNextSpotVariable = moveToNextSpot(x, y, diameter, circleCords[j]);
if (moveToNextSpotVariable[0] !== x || moveToNextSpotVariable[1] !== y) {
j = 0;
insideTry++;
if (insideTry > 1) {
isCircleCollided = 1;
break;
}
}
x = moveToNextSpotVariable[0];
y = moveToNextSpotVariable[1];
if (circleCollision(x, y, diameter, circleCords[j])) {
isCircleCollided = 1;
break;
}
}
if (!isCircleCollided) {
circleCords.push([x, y, diameter]);
} else {
if (tries > maxTries) {
break;
}
tries++;
i--;
}
}
//draw
for (let i = 0; i < circleCords.length; i++) {
stroke(0);
strokeWeight(1);
noFill();
fill(random(0, 255), random(0, 255), random(0, 255), random(0, 255));
circle(circleCords[i][0], circleCords[i][1], circleCords[i][2]);
}
}
function draw() {
}
function mousePressed() {
for (let i = 0; i < circleCords.length; i++) {
if (circleCollision(mouseX, mouseY, 1, circleCords[i])) {
area = circleCords.splice(i, 1)[0];
background(255, 255, 255);
tries = 0;
maxTries = 1000;
generateCircleAlgorithm(area[0] - area[2], area[0] + area[2], area[1] - area[2], area[1] + area[2], maxcircleAmount / (width / area[2]), maxTries / (width / area[2]));
}
}
}