263 lines
6.2 KiB
JavaScript
263 lines
6.2 KiB
JavaScript
/*
|
|
L-System Fractal Generator
|
|
|
|
The following characters have a geometric interpretation:
|
|
|
|
Character Meaning
|
|
F Move forward by line length drawing a line
|
|
f Move forward by line length without drawing a line
|
|
+ Turn left by turning angle
|
|
- Turn right by turning angle
|
|
| Reverse direction (ie: turn by 180 degrees)
|
|
[ Push current drawing state onto stack
|
|
] Pop current drawing state from the stack
|
|
# Increment the line width by line width increment
|
|
! Decrement the line width by line width increment
|
|
@ Draw a dot with line width radius
|
|
{ Open a polygon
|
|
} Close a polygon and fill it with fill colour
|
|
> Multiply the line length by the line length scale factor
|
|
< Divide the line length by the line length scale factor
|
|
& Swap the meaning of + and -
|
|
( Decrement turning angle by turning angle increment
|
|
) Increment turning angle by turning angle increment
|
|
*/
|
|
|
|
let angle = Math.PI * 1.5;
|
|
let turningAngle = Math.PI * 0.5;
|
|
let lineLength = 5;
|
|
let lineWidthIncrement = 1;
|
|
let currentLineWidth = 1;
|
|
let currentPosition = [0, 0];
|
|
let stateStack = [];
|
|
let lineLengthScaleFactor = 1.5;
|
|
let swapPlusMinusState = false;
|
|
let turningAngleIncrement = 0.1;
|
|
let polygonVertices = [];
|
|
let polygonOpen = false;
|
|
|
|
let axiom = 'F+F+F+F';
|
|
let maxIterations = 4;
|
|
const maxCalculations = 50000;
|
|
let rules = {
|
|
'F': 'FF+F-F+F+FF'
|
|
};
|
|
|
|
// Generate the fractal string from axiom and rules
|
|
for (let i = 0; i < maxIterations; i++) {
|
|
if (axiom.length > maxCalculations) {//hard coded limit to prevent infinite loops
|
|
console.log('Reached max calculations, stopping at iteration', i);
|
|
break;
|
|
}
|
|
let newAxiom = '';
|
|
for (let char of axiom) {//loop through each character in the axiom and replace it with the corresponding rule
|
|
if (rules[char]) {
|
|
newAxiom += rules[char];
|
|
} else {
|
|
newAxiom += char;
|
|
}
|
|
}
|
|
axiom = newAxiom;
|
|
}
|
|
|
|
function setup() {
|
|
createCanvas(windowWidth, windowHeight);
|
|
background(255, 255, 255);
|
|
noFill();
|
|
stroke(0, 0, 0);
|
|
strokeWeight(currentLineWidth);
|
|
currentPosition = [width / 2, height - 100];
|
|
generateFractal();
|
|
}
|
|
|
|
function generateFractal() {
|
|
for (let i = 0; i < axiom.length; i++) {
|
|
let c = axiom.charAt(i);
|
|
switch (c) {
|
|
case "F":
|
|
moveForwardDraw();
|
|
break;
|
|
case "f":
|
|
moveForwardNoDraw();
|
|
break;
|
|
case "+":
|
|
turnLeft();
|
|
break;
|
|
case "-":
|
|
turnRight();
|
|
break;
|
|
case "|":
|
|
reverseDirection();
|
|
break;
|
|
case "[":
|
|
pushState(i);
|
|
break;
|
|
case "]":
|
|
popState(i);
|
|
break;
|
|
case "#":
|
|
incrementLineWidth();
|
|
break;
|
|
case "!":
|
|
decrementLineWidth();
|
|
break;
|
|
case "@":
|
|
drawDot();
|
|
break;
|
|
case "{":
|
|
openPolygon();
|
|
break;
|
|
case "}":
|
|
closePolygon();
|
|
break;
|
|
case ">":
|
|
multiplyLineLength();
|
|
break;
|
|
case "<":
|
|
divideLineLength();
|
|
break;
|
|
case "&":
|
|
swapPlusMinus();
|
|
break;
|
|
case ")":
|
|
incrementTurningAngle();
|
|
break;
|
|
case "(":
|
|
decrementTurningAngle();
|
|
break;
|
|
default:
|
|
// Ignore characters not in the specification (like X)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// F: Move forward by line length drawing a line
|
|
function moveForwardDraw() {
|
|
let x = currentPosition[0] + cos(angle) * lineLength;
|
|
let y = currentPosition[1] + sin(angle) * lineLength;
|
|
if (polygonOpen) {
|
|
polygonVertices.push([x, y]);
|
|
} else {
|
|
line(currentPosition[0], currentPosition[1], x, y);
|
|
}
|
|
currentPosition = [x, y];
|
|
}
|
|
|
|
// f: Move forward by line length without drawing a line
|
|
function moveForwardNoDraw() {
|
|
let x = currentPosition[0] + cos(angle) * lineLength;
|
|
let y = currentPosition[1] + sin(angle) * lineLength;
|
|
currentPosition = [x, y];
|
|
}
|
|
|
|
// +: Turn left by turning angle
|
|
function turnLeft() {
|
|
if (swapPlusMinusState) {
|
|
angle -= turningAngle;
|
|
return
|
|
}
|
|
angle += turningAngle;
|
|
}
|
|
|
|
// -: Turn right by turning angle
|
|
function turnRight() {
|
|
if (swapPlusMinusState) {
|
|
angle += turningAngle;
|
|
return
|
|
}
|
|
angle -= turningAngle;
|
|
}
|
|
|
|
// |: Reverse direction (turn by 180 degrees)
|
|
function reverseDirection() {
|
|
angle += Math.PI;
|
|
}
|
|
|
|
// [: Push current drawing state onto stack
|
|
function pushState(i) {
|
|
stateStack.push([i, currentPosition[0], currentPosition[1], angle, currentLineWidth]);
|
|
}
|
|
|
|
// ]: Pop current drawing state from the stack
|
|
function popState(i) {
|
|
let stackIndex = stateStack.length - 1;
|
|
currentPosition = [stateStack[stackIndex][1], stateStack[stackIndex][2]];
|
|
angle = stateStack[stackIndex][3];
|
|
currentLineWidth = stateStack[stackIndex][4];
|
|
strokeWeight(currentLineWidth);
|
|
}
|
|
|
|
// #: Increment the line width by line width increment
|
|
function incrementLineWidth() {
|
|
currentLineWidth += lineWidthIncrement;
|
|
strokeWeight(currentLineWidth);
|
|
}
|
|
|
|
// !: Decrement the line width by line width increment
|
|
function decrementLineWidth() {
|
|
currentLineWidth -= lineWidthIncrement;
|
|
strokeWeight(currentLineWidth);
|
|
}
|
|
|
|
// @: Draw a dot with line width radius
|
|
function drawDot() {
|
|
let x = currentPosition[0];
|
|
let y = currentPosition[1];
|
|
strokeWeight(currentLineWidth);
|
|
point(x, y);
|
|
}
|
|
|
|
// {: Open a polygon
|
|
function openPolygon() {
|
|
polygonVertices = [[currentPosition[0], currentPosition[1]]];
|
|
polygonOpen = true;
|
|
}
|
|
|
|
// }: Close a polygon and fill it with fill colour
|
|
function closePolygon() {
|
|
if (polygonOpen && polygonVertices.length > 2) {
|
|
fill(100, 150, 255); // Default fill colour
|
|
beginShape();
|
|
for (let v of polygonVertices) {
|
|
vertex(v[0], v[1]);
|
|
}
|
|
endShape(CLOSE);
|
|
noFill(); // Reset to no fill
|
|
}
|
|
polygonVertices = [];
|
|
polygonOpen = false;
|
|
}
|
|
|
|
// >: Multiply the line length by the line length scale factor
|
|
function multiplyLineLength() {
|
|
lineLength *= lineLengthScaleFactor;
|
|
}
|
|
|
|
// <: Divide the line length by the line length scale factor
|
|
function divideLineLength() {
|
|
lineLength /= lineLengthScaleFactor;
|
|
}
|
|
|
|
// &: Swap the meaning of + and -
|
|
function swapPlusMinus() {
|
|
swapPlusMinusState = !swapPlusMinusState;
|
|
}
|
|
|
|
// ): Increment turning angle by turning angle increment
|
|
function incrementTurningAngle() {
|
|
turningAngle += turningAngleIncrement;
|
|
}
|
|
|
|
// (: Decrement turning angle by turning angle increment
|
|
function decrementTurningAngle() {
|
|
turningAngle -= turningAngleIncrement;
|
|
}
|
|
|
|
function draw() {
|
|
|
|
}
|
|
|
|
function mousePressed() {
|
|
|
|
} |