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final changes
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@@ -13,7 +13,7 @@ out vec4 fragColor;
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// RADIUS 36, STEP 4 → 400 samples/pixel (~14x faster)
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// RADIUS 16, STEP 2 → 324 samples/pixel (smaller brush, fast)
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#define RADIUS 36
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#define STEP 3
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#define STEP 1
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vec3 kuwahara_region(vec2 uv, vec2 ts, int x0, int x1, int y0, int y1, out float outVariance) {
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vec3 colorSum = vec3(0.0);
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